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Hey, first off nice game, but I was not entirely satisfied. Of course my computer can run it, but with a lot of lag. One thing that is totally needed is a graphics option to turn it down. I really feel like the game will  do well. I know it well, but of course the game needs some work. Otherwise I am totally looking forward the future of this game.

Hey!

Currently I working so hard on a detailed options section for the main, and the pause menu too with resolution scale and quality settings.

Thank you!

Adam Dubi

I wanted to download the demo to see if you implemented key rebindings, but the demo won't install... :/

Currently this is not an installable application. You can launch the game by open the AdamLM.exe file.

The demo you downloaded is not containes the files that the early acces version has. The demo is a completely different packaged build.

Thank you!

Sorry, I wasn't clear: I CAN not install the demo, I get a message along the lines of "This title is hosted on an incompatible third party website"... install button is grayed out.

Hey! Please try it now. I changed my cloud provider service.

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This is definitely something special, I feel that when you finish the game and get everything patched up you will definitely have something very substantial, it feels like I'm standing on the surface of something much larger and makes me hopeful for the future updates.

Its got the kind of style of something like penumbra which kind of brought me back to my childhood (Penumbra 2006 tech demo was the first real horror game I ever played) but the story seems to be something more personal and emotion based like Silent Hill or something. I like psychological horror being used as a way to explore trauma or personal subjects and etc. I really loved the feel of the environments especially and just the general ambience, very industrial and subterranean feeling. Moist walls and rusted metal, heavy machinery and squealing pipes. Its an aesthetic I really dig for whatever reason and there's just the right touch of unhinged abstractness, hell I bet it will become more unhinged later on but I'm getting good vibes from this is what I mean. I also like the exploration and level design and how you have to explore the areas room by room and collect items and then figure out what does what. The fact that the areas seem to be at least semi-interlinked is good too and helps with the general feel of exploration, it generally feels quite open and I like that.


The only critiques I would have to say is that it seems like a lot of the time when your jumping and crawling on top of things you can get stuck fairly often, so I think player movement might need some tweaking and just general stuff like making sure the player does not get stuck on stuff. For me I was able to just save and quit and then press continue and I would be un-stuck so It didn't ruin it for me but there was 3 or so times I got stuck like when jumping through the shutter on the other side of the iron gate for instance. Other than that I think there should be a bit more options and graphical settings, you know just general technical stuff. I can't comment on the enemies because I kind of blew through the puzzles and stuff but That's just because I have a lot of experience with this type of horror game and the one or two times one appeared I stayed way clear of them and made sure they would not see me.

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Thank you very much!

The 3 years of development has paid off while I readed your words. I think I going to print out your toughts to hang on the wall above by monitors.

Tomorrow the next update will going to fix these issues.

Thank you very very much again.


Adam Dubi

First off thanks for giving me this game for free!  I thought that this game was awesome, and very unsettling.  I love the environment, and the art design to this game!  It took me awhile to find some of the objects that I need, but once I did the rest of the game kinda made more sense.  Thanks for making the game,and sharing your experience.  

Hey Adam, I replayed the beginning due to the bugs you had mentioned and had no idea I'd missed out on so much. The game is at it's best during the environmental horror and storytelling sequences and it's honestly some of the best I've seen. However, the monster section absolutely destroyed the game for me. The deaths destroy all the tension, the puzzle reset seemed bugged and the number of times I was halted due to the enemies showing up in a situation where there was literally nothing I could do just ruined the entire experience. I still think your environmental design, art and sound design are some of the best out there though.

Thank you very much to play my game CoalFire!
The truth is...

I was afraid that the sound design, and the storytelling visuals, are not going to be enough for a video game, but I always feel that I don't have to put that part in the game. I was really nervous about that specific part of the game when I released it. 

You opened my eyes and you was god damn true!

I'm going to fix that part ASAP.

Thanks!
Adam Dubi

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This game seems to be very penumbra esque. But i see only ways how you could fuck this up. :/ What are the plans? Will the style of the demo be the guiding style? Will it stay great? I really hate these horror puzzle games that have useless human stories :/ Man Penumbra was great.

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My game has a story that happened to me when I was a child.

I tried to detail the environments as much as I can because I don't want people to only focus just the narration.
Yet, I don't want to spoiler anything, but for some examples:

At some point in the game I have a long staircase that's contains no light. When you go in there, you have to light up the environment in order to make progress. This represents that what is waiting for you down there is a deeply buried memory in my mind, that was hard to live trough.
When you take a look at some writes on the walls in the whole game, it says you already deep underground below zero elevation - so in my mind.
And you can find so many objects or physics based props that just don't fit in the game's environmental design, like the cardboard boxes that tries to represent a move on to a new home, or the old forklift, the bunny, the jawbone, and all of the tools that you can use.

Some games has a really great story, but no game play.
The plan is to don't make one of those.
I wanted to merge the story, the environments, and the game mechanics together best as I can, so that's why I designed Adam - Lost Memories in this way.

Thank you!

Adam Dubi

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Yee gameplay is really important. Its an amazing demo game. You go man. Its much more reasonable then the others.

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Hey Adam, I'd love to speak with you about the game for Wireframe magazine (https://wireframe.raspberrypi.org). Please get in touch if you are interested! hoekstra.kyle(at)gmail.com

Hey! Of course, thanks for asking.

I sent you an email.

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https://www.youtube.com/watch?v=aOOeyFuYQ1I

Solid start! Some pretty scary moments in some beautifully horrible environments. My only slight complaint would be that there aren't any brightness or gamma settings at the moment.

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Thank you!
I've just added a brightness slider to the options menu. It was only a 10 minute task, but definitely a must have.

hey adam just came across this game and am very intrigued. i have demo and play tested a couple prerelease games and was wondering if you allow me to do the same here? i need a solid terror filled series lol

I spent some time reading the description properly after playing this game, it obviously has a really poignant and personal message. Really good and interesting experience 🙂

 

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Thank you Adam for reaching out and providing a key for this phenomenal experience. Immersive and really touched on me a emotional level. A few bug issues here and there, but I overcame them all. This is the full demo and I can't wait to see what you do in future with this amazing project!   

Hi Adam, first of all, thanks for the email & thanks for a copy of the game.

I really enjoyed what you have created here & it goes to show in the length of time you have put into this just exactly what you can achieve. I honestly think you have a triple A calibre game here, something that I feel should be published properly. It's very rare these days that you find something like this with so much polish for an indie developer.

Your art direction takes clear inspiration from the likes of Silent Hill & H R Geiger, something that the two marry well together. 

This game spooked the hell out of me, another great aspect of any horror game. The atmosphere & attention to detail make it very striking when playing. There were several points in the video I forgot I was recording because I was just so drawn to the whole world you have created.

One thing I would like to mention though is, when I am finally getting hunted by the monster, I have started the generator and attached the valve & used the wrench to tighten, however the gate still does not open. It keeps saying rotate on the valve. Is this a known bug at all? If so, I can't get passed it, so my video only shows up until this point.

Please find my video below. Hope you all enjoy.

P.S - Please do not message me asking for a download link. You really won't regret buying this for 5.99. Please support the developer so he can continue making great games like this.

Thank you for play my game and all of the kind words.
I have investigated around 50 bugs in the past 3 days after release, and packaged the game in every five hours to put the new bug free releases up in there. (3 day no sleep bug fixing rush basically)

I'm sorry about that you have ran in to this bug, but now it's fixed like the others.
I have redesigned some elements of the game to make it more playable, because thankfully I've got so many really great feedback in these days like yours.


Thank you.

Adam Dubi

Thank you Adam.

I will be doing a follow up video at the end of the week because I really want to progress & see more of this great game that you have crafted.

Aaron

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Amazing Atmosphere, sound design and level design are on point, making you see stuff out of the corner of your eye and sometimes asking yourself if it's really even there. Story is interesting with future updates set to unveil more as the game goes on. Definitely worth it.

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So far, color me impressed! The atmosphere and environmental detail are of AAA quality and so far the game has managed to keep the player in control 100% of the time. I'm looking forward to digging a bit more into the narrative of the game as I ran into a bit of a hiccup early on, but I see that you've already sent out an update fixing exactly that. You've got some serious talent my man!

How do we go about getting the game?

Thanks for asking!
Sorry but I have internet connection difficulties yet, when the upload finishes I'm going to share it back in here asap.

The game is up now!

I think there's a bug with the door missing the handle. I tried using the bent wire on it, but it's not working. I even restarted the game, but no luck.

The truth is, that small door is actually missing a legit handle. When you opened it with the bent wire was the actual bug. You can use the wire in a ventilation hole near the ceiling in the downstairs area.
Before you proceed I definitely recommend to download the most recent release. I have internet connection difficulties but an hour and it will be up.

How do i get access to this game?

You can gain access right here, when the upload finishes I'm going to share it back in here asap, but now I have some connection issues.
Stay Tuned

The game is up now!

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I thank the developer for a key, although I definitely would've bought the game had I run into the page during my daily strolls when looking for new indie horrors, people should definitely support this developer!


Thanks so much Adam for hitting me up!

Viewing most recent comments 82 to 102 of 102 · Previous page · First page