holy fucking shit is all i have to say! this game is fucking amazing. had me screaming like a little bitch lmao i really hope they keep going even after the 2nd episode releases. why hasnt this game blown up yet??? IT WAS BEAUTIFUL!!
Well..I have never spent money on anything like this before. I’m not one to like, subscribe to a patreon, or buy something from a certain place to get exclusive or early access. Hell, I didn’t even have an Itch.io account till now. I just buy games I like off Steam, or the PS5 etc. But when I came across this game on Reddit…I had to have it. For $7, I feel like I robbed someone. I know this isn’t a complete game yet, but what is present is…incredible. I can’t believe this was made by one person. The whole time I’ve been playing, I just look at the art direction and texture work, and say “really?? This is the work of ONE person?” Keep up the great work, my friend. And to anyone on the fence…just buy it. Support this one man operation!
This game has a level of quality I have not seen in a long time, everything is refined and polish to the extent I was convinced this was made by a team. My only complaint is that there isn't more, but Episode 2 is looking even better and bigger.
Keep up the amazing work, dude, I genuinely can't wait to see this grow into a one-of-a-kind game.
It really feels incredibly well made. Better than a lot of AAA horror games. It's just sad that it's so short in its current state. Can't wait to see more!
HOLA , SOY DE CHILE iii bueno contarte que el juego esta genial me encanto su ambientacion , lo jugue completo en directo , te compre la vercion FOUNDERS EDITION y esotoy esperando la 2 parte , saludos desde muy lejos !!! abrasos , aun no tines fecha para el episodio 2 ???
I really liked your games and I'm very interested in Chordosis, however I tried running the demo on my Steam Deck and even on the minimum settings it is very stuck and with low fps. Do you have any plans to optimize the game for this console?
Hey! Thank you for the feedback! I'll look trough my mails in just a bit, but a quick question.
Have you extracted the game at all? You can run CHORDOSIS from the .zip, but it will be really really slow, and you can't save that way. I recommend using the official itch.io app for managing larger games like mine.
This is literally the best alien encounter game I have ever played. Everything that I would imagine in a "hostile invasion" is in this game. The vibes, the creepy factor, all the way down to the way the sound design is. I can't say enough good things about this game, it's INSANELY good. I can't wait for episode two, it's going to be phenomenal!
Just bought this game and I'm trying to make a video on it, but no matter what I do, when I get to the first dialogue part (back door of gas station), it becomes a slide show. INSANE performance drop and all of my usages shoot up to 100%. After the dialogue, everything is smooth as butter again. Currently, this game is unplayable for me which is extremely disappointing. Not a happy camper after paying money and not being able to play.
Hey, I think "After the dialogue, everything is smooth as butter again." is a good clue that this is not a performance issue. In fact, while in dialogue, there's almost nothing to render out, and it's a relatively simple part of the game for the CPU.
This could be an issue with more than one application "fighting" over the Windows cursor capture, and probably an another software won, so CHORDOSIS got unfocused. that's why after the in-game cursor disappears, things go back to smooth.
if that happens, click outside the game and click back in, to make sure CHORDOSIS is focused. You can test this by just clicking outside the game any time and you'll receive about 8 fps.
Truly hope this helps, and hope you'll have fun with my game!
That makes sense. I'll try that and see how it goes. The game looks phenomenal which is why I'm so disappointed. I watched the demo on YouTube some time ago and I was so intrigued by it. More alien type games like this need to be on the market, it's such an untapped genre that when I seen this game (and that the founder's edition now exists), I immediately purchased haha. Sorry if I came off as "that guy" but I REALLY want to play this game lol. I will try what you said and report back! Also not sure why my original comment got a -1, is this not where we post feedback? Lol.
Already played it and made a video, I'll post it once it's up! Thank you again! This is literally the best alien-genre game I've ever played and I can't wait for the next episode. Holy crap I was blown away! Amazing work man.
Loved the Silent Hill 2/Promise easter egg. The other one I found sounds kinda like the quake 3 announcer buut I'm not sure.. Wonder how many more secrets there are.
Hello, I love this so far, however the biggest issue i am experiencing is while playing on a 32:9 screen when i pull up the inventory it is not scaled correctly and is too large to be able to see everything. Thank you for the experience so far!
Love this so far just played it. One issue though :/ i am playing on a controller and every time i move around and or with something equipped, the inventory thing keeps popping up and cant shoot and or use things with it in the way. Its every time i move. Any suggestions?
Hey! Thank you for the kind words and for the feedback!
When your hands are empty, I programmed in a feature when you hold down the LMB or the LT, the game will auto equips your last used weapon or module. Unreal is in front of me rn and I'll look into this ASAP!
I have dedicated "last_active_GG" variable for this, mainly for the save system (so when you load the game you'll have the same weapon equipped) but that might be bugged out. A game restart should actually solve everything.
This is simply game-handcrafting at its finest. Superb ambient music and just-in-point immersive narrative. Perfectly balanced factors in this first episode. Hats off!
Hey Adam! Where can I go to support you further? I went to the Patreon link but it just shows your profile which says "This member isn’t supporting any creators at the moment." and I'm not seeing any of your projects to support. Apologies if I'm missing something.
Hey, Thank you so so much! It truly means a lot!!!
My Patreon is in the dark for now, but it will go live when I have a significant lot to give back to my supporters. I have some smaller projects for Patreons only, and CHORDOSIS VR will be released there first at some point. Hopefully it will be accessible in this summer, but I'm still working on that. My Patreon will be well planned out from the beginning with weekly releases with at least 4 months of content already in the works, and I'm looking forward to build a community there as well. Some of these content are screenshots, and videos, but there will be some old-ass never before seen projects of mine. So, that's going to be embarrassingly fun I guess lol
And once again, thank you so so so much for your support, and interest in my games. I have a Ko-Fi page where you can further support me.
Thank you!
Edit: oh uh and I also have plans to release the CHORDOSIS OST there, and a detailed sound effects guide with downloadables.
I would be incredibly happy about a "native" VR version of your game. I tried it out briefly today with praydog's UEVR injector. It's unbelievable how well the game performs and looks in VR. However, the controls with the injector are not even remotely usable. A native VR version with motion controllers would be perfect for the game. Everything is already physically based anyway. Is a native VR version still on your "roadmap"? Is there already an approximate (non-binding) schedule for when the VR version will be released? When it comes out, which platform do you want to sell it on? Is there something like an early access for the VR version? Shutup and take my money :D :D
Hey, I would absolutely like to do that, but not in the near future.
These Windows builds/updates sometimes takes weeks to test out before I finally able to release them, and with the episodic nature of CHORDOSIS, a MacOS release would delay stuff significantly.
Besides that I'm also simultaneously working on a separate VR release, so I'll add MacOS to the list for sure!
Thank you for asking tho, the higher the demand for a MacOS release the sooner it comes.
Currently I think it will be possible after the EP3.
Hey! Thank you for the feedback and the kind words!!!!! Yeah, I had a similar itch, so I decided to make a game that scratching it lol
A Win64 release will never behave the same as a dedicated MacOS vesion.
I've heard people running my game with Wine9.2 successfully, but it crashes VERY often. I'm not sure, but I think it's the regular DLSS checks, with windows hardware cursor change failing big time with the Windows focusing on the active process.
These will be the first few things I would solve with a MacOS version, but it goes reallyreally deep...
Feel free to hack around with CHORDOSIS as you'd like tho, I actually really appreciate everyone who find my game interesting, but if you decided you couldn't wait for a proper MacOS release, you could just refund the whole thing and that's completely fine.
Thank you again Dylan, I really appreciate your interest!
thanks so much for the awesome reply. i look forward to it, someday! will it go on Steam?
i watched a play-through on youtube (since i can't exactly play it) and i love this atmosphere. exactly what i'd like to see in a sci-fi/horror game about aliens. really amazing atmosphere and i hope you do some merch or enamel pins or *something* haha. great job!
Damn it Adam! just finished the Founder Edition 1st chapter, just give me the second chapter or I will go and get you (mmm kind of far away now in Argentina... but just wait). Excellent... you made a piece of experience here. Will try to solve the main screen puzzle that with the QR code for now. BUT GIME ME 2nd (not mind if it is bugged) chapter man! thanks!
Hi there, just starting to play the game but in red lettering it says “texture streaming pool” in the top left of my screen, and under that, it says DisableAllScreenMessages and I can’t figure out how to do it. I pressed the ‘ key and nothing happens. Very new to PC gaming so I have no idea what I’m doing
The game is packaged probably in development build. The issue: texture streaming pool means that the game needs to allow the usage on VRAM more. But apparently it is currently a capped. If you find a way to open the console try to write the console command r.Streaming.PoolSize 'VRAM' I guess the game allows max 1000mb VRAM try to write r.Streaming.PoolSize 2000 and this should fix the issue. (it's not a big issue, you will only see some textures blurry and might some performance issues if you can't open the console and increase the streaming pool)
So, my unprofessional ass packaged and released CHORDOSIS with 'debug messages', but I quickly updated the game to a build without it back in September last year, and also I pushed so many builds/updates since then with the same exact frontend.
@mhellyar Could you please tell me what's the version of CHORDOSIS you running? (just press "v" while ingame, or enable the "version/revision text" in the options menu.) You might playing with a really really old build lol.
@Synax You are absolutely right, but I have r.Streaming.PoolSize 3200 by default and I also not using r.Streaming.UseFixedPoolSize, to keep it somewhat dynamic. Also, after detecting an above RTX 20** card with at least 6gbvram the game auto resolves to the command of r.Streaming.MaxTempMemoryAllowed in the first boot. It's just a line in the persistent level. At first this was scary, but I spent a lot of time testing this out, and the RT build of the game never went above 4000. Mostly cause the tight level streaming I have with my own culling for particles and such. (uh, and static culling in CHORDOSIS is also ridiculous haha. that fog you know.. lol) I'm also not really using 4K texture maps, so that cuts a lot.
I'm really looking forward to resolve this tho, and thank you for the feedback!
The game was amazing. But there are three things I found while playing. One being slightly annoying (In my opinion) and the other being game-breaking. The game-breaking bug I found was when you move big stuff in your inventory they'll overlap with the other items you have. The slightly annoying (In my opinion) thing when I was playing was the ladder, every time I got on it, it would make an insanely loud noise and I didn't want to turn down the volume for the emersion of the insanely great game you made.
One thing I highly recommend you add is the feature to have custom controls in the settings. I don't like that I can't change crouch from ctrl. to c.
Can't wait till episode two comes out and I wish you the best of luck in the process of making it.
Thank you for the feedback! As just a dude making this game, it's really really helpful to get these. Thank you!
Well, I rewrote the inventory system for the forth time already lol, and I think it's finally stable within a bigger scale. (the invsys was by far the most complicated, challenging but fun thing I've ever made so far)
The inventory item detection (the thing that bugged out), was worked well till around 40 fps, but when it came to 80 and above it started to break apart. As of now, I finally have a relatively decent pc to work with, thanks to the overwhelming support around my game, but I've made CHORDOSIS on a really old low end 12years old CPU, so I had no chance to get my frames above around 65 at an absolutely max. This was okay, for optimizing a relatively realistic game like mine for wider range of configs, but it also come with the downsides inside my code.
As of further development, I'm still using my oldass config for testing to achieve that 60fps on it. Optimizing is a pain in the bumbum but it's just so well worth it and I really do care!
And about the control bindings, I already coded them in to the game, but its just really buggy so far, so the option is not expanded to players right now, it's hidden. But of course, there will be more options for it in the future. I actually have a cool ass menu for that :D
Thank you again for the feedback and for all of the kind words! Truly means a lot!
Just finished the first chapter, I really enjoyed the atmosphere and sound design, amazing work! I would like to make some suggestions and a bit of bug reporting.
I only found one single big flaw in the game so far, and its the lack of accessibility options, especially for motion sickness, I wouldn't say my motion sickness tolerance is the lowest, but theres a few things that always get me, FOV, excessive camera sway/bob, and camera drag or mouse smoothness.
I've read one of your replies about the FOV being set around 105, but I felt it was way too small for me, but I'ill add the fact I was originally running the game on Ultrawide, I had to change it to 16:9, and after that the FOV felt a little better.
Also, this might be an aspect ratio problem but the Letterbox Always On option broke the "inventory" (very clever BTW, I LOVED IT)
Had some minor bugs, like getting stuck on fences and whatnot, but I'm a little shit that likes to break games by trying to parkour and skip stuff xD
Overall very impressed with the vision and future of the project, loved the final segment of the chapter, very cool looking, very excited for Episode 2!
Hey, Thank you for the awesome feedback, it's really helpful!
There's a lot happening around with my game in these weeks, and mostly on the law side of things, now my tax has been raised from 30% to 60% in Hungary... kinda wild and sad.. But everything was noted and I'm really thankful!!!
From the beginning I always had a big focus on accessibility, so there will be more settings to that in the future. Some of them are already there but buggy and hidden lol. Uh, and also, I have a friend who owns this insane screen with a 32:9 ratio, and she's helping me out testing CHORDOSIS on it. (thanks Maya)
These new features will be pushed with the release of the second episode (mostly, but some maybe earlier), which is gonna be a just an update for all the founders here.
So far this game is really good. Two things I noticed so far in my first playthrough, one a QoL thing and one a minor bug. For QoL, a toggle crouch option would be ideal. The bug was I tried to take a chunk of concrete out of the garage at the gas station to bash the doors with and it disappeared from my hands.
bro for some reason I just now am trying the demo and I can't even explain how excited I am for the rest of the game to release, so well done with the little bit ive played and incredibly smooth
This is such an amazingly atmospheric game that I was as floored as other content creators covering it like Hollow. The user interface is clean, the grammar and punctuation of English is pretty polished, no strange, jarring or comical voices that break your immersion.
A lot of good things to say but I will also say that the timing of when to show an event that freaks you out is also something this game is doing well since we are so conditioned to seeing the object of fear (entity like a ghost, demon, etc) earlier in other games that the effect may be lessened over time. With that said, that thing was pretty freaky to look at -- the lighting is PHENOMENAL in this game, just screensaver worthy.
← Return to game
Comments
Log in with itch.io to leave a comment.
keep getting this with demo download :(
holy fucking shit is all i have to say! this game is fucking amazing. had me screaming like a little bitch lmao i really hope they keep going even after the 2nd episode releases. why hasnt this game blown up yet??? IT WAS BEAUTIFUL!!
Well..I have never spent money on anything like this before. I’m not one to like, subscribe to a patreon, or buy something from a certain place to get exclusive or early access. Hell, I didn’t even have an Itch.io account till now. I just buy games I like off Steam, or the PS5 etc. But when I came across this game on Reddit…I had to have it. For $7, I feel like I robbed someone. I know this isn’t a complete game yet, but what is present is…incredible. I can’t believe this was made by one person. The whole time I’ve been playing, I just look at the art direction and texture work, and say “really?? This is the work of ONE person?” Keep up the great work, my friend. And to anyone on the fence…just buy it. Support this one man operation!
Best 7 bucks I've spent.
This game has a level of quality I have not seen in a long time, everything is refined and polish to the extent I was convinced this was made by a team. My only complaint is that there isn't more, but Episode 2 is looking even better and bigger.
Keep up the amazing work, dude, I genuinely can't wait to see this grow into a one-of-a-kind game.
This Game Really Blew me out of the Water and it DOES FEEL LIKE a AAA Horror Game. Excited for chapter 2!!!
It really feels incredibly well made. Better than a lot of AAA horror games. It's just sad that it's so short in its current state. Can't wait to see more!
HOLA , SOY DE CHILE iii bueno contarte que el juego esta genial me encanto su ambientacion , lo jugue completo en directo , te compre la vercion FOUNDERS EDITION y esotoy esperando la 2 parte , saludos desde muy lejos !!! abrasos , aun no tines fecha para el episodio 2 ???
Hello, Adam. All good?
I really liked your games and I'm very interested in Chordosis, however I tried running the demo on my Steam Deck and even on the minimum settings it is very stuck and with low fps. Do you have any plans to optimize the game for this console?
Att
Unfortunately on my pc it runs extremely slow and doesn't want to load the saved games. I've sent the developer an email. Waiting to hear back
Hey! Thank you for the feedback!
I'll look trough my mails in just a bit, but a quick question.
Have you extracted the game at all? You can run CHORDOSIS from the .zip, but it will be really really slow, and you can't save that way.
I recommend using the official itch.io app for managing larger games like mine.
This is literally the best alien encounter game I have ever played. Everything that I would imagine in a "hostile invasion" is in this game. The vibes, the creepy factor, all the way down to the way the sound design is. I can't say enough good things about this game, it's INSANELY good. I can't wait for episode two, it's going to be phenomenal!
Bought this on a whim, looks quite promising!
Понравился обзор на игру. Планируете ли публиковать в СНГ регионе? Для возможности приобрести игру
Hi Adam! When will second episode be realsed?
I bought the game two times by an error , how do i contact customer service equisde , Its a really good game :)
Hey, Thank you! :)
Contact the itch.io support via email at support@itch.io
Their support is lovely, it should be quick and easy, but if you need further assistance, I'm here to help.
I have tried the demo! sincerely this game has a future... I really liked the theme.
I would love to be able to buy it to give my absolute support to your project but it is very expensive for my region where I am living.
Good luck in your project and success!
Thank you so much!!!
I've made a weekend sale of 40% OFF of CHORDOSIS for the sake of your comment.
Best of luck to you as well!
damn dude generous guy <3
Just bought this game and I'm trying to make a video on it, but no matter what I do, when I get to the first dialogue part (back door of gas station), it becomes a slide show. INSANE performance drop and all of my usages shoot up to 100%. After the dialogue, everything is smooth as butter again. Currently, this game is unplayable for me which is extremely disappointing. Not a happy camper after paying money and not being able to play.
Hey, I think "After the dialogue, everything is smooth as butter again." is a good clue that this is not a performance issue. In fact, while in dialogue, there's almost nothing to render out, and it's a relatively simple part of the game for the CPU.
This could be an issue with more than one application "fighting" over the Windows cursor capture, and probably an another software won, so CHORDOSIS got unfocused. that's why after the in-game cursor disappears, things go back to smooth.
if that happens, click outside the game and click back in, to make sure CHORDOSIS is focused. You can test this by just clicking outside the game any time and you'll receive about 8 fps.
Truly hope this helps, and hope you'll have fun with my game!
That makes sense. I'll try that and see how it goes. The game looks phenomenal which is why I'm so disappointed. I watched the demo on YouTube some time ago and I was so intrigued by it. More alien type games like this need to be on the market, it's such an untapped genre that when I seen this game (and that the founder's edition now exists), I immediately purchased haha. Sorry if I came off as "that guy" but I REALLY want to play this game lol. I will try what you said and report back! Also not sure why my original comment got a -1, is this not where we post feedback? Lol.
Just tested it and that was it! Thank you so much for the response! I'm so excited to play!
Thank you! Have fun with CHORDOSIS!
Already played it and made a video, I'll post it once it's up! Thank you again! This is literally the best alien-genre game I've ever played and I can't wait for the next episode. Holy crap I was blown away! Amazing work man.
Loved the Silent Hill 2/Promise easter egg. The other one I found sounds kinda like the quake 3 announcer buut I'm not sure.. Wonder how many more secrets there are.
Oh, love to hear that!!! There's a lot haha
Hello,
I love this so far, however the biggest issue i am experiencing is while playing on a 32:9 screen when i pull up the inventory it is not scaled correctly and is too large to be able to see everything. Thank you for the experience so far!
Hey Adam, any updates on episode 2? It was said to be 90% finished back in September.
Love this so far just played it. One issue though :/ i am playing on a controller and every time i move around and or with something equipped, the inventory thing keeps popping up and cant shoot and or use things with it in the way. Its every time i move. Any suggestions?
Hey!
Thank you for the kind words and for the feedback!
When your hands are empty, I programmed in a feature when you hold down the LMB or the LT, the game will auto equips your last used weapon or module. Unreal is in front of me rn and I'll look into this ASAP!
I have dedicated "last_active_GG" variable for this, mainly for the save system (so when you load the game you'll have the same weapon equipped) but that might be bugged out.
A game restart should actually solve everything.
Thank you for the feedback!
This is simply game-handcrafting at its finest. Superb ambient music and just-in-point immersive narrative. Perfectly balanced factors in this first episode. Hats off!
Hey Adam! Where can I go to support you further? I went to the Patreon link but it just shows your profile which says "This member isn’t supporting any creators at the moment." and I'm not seeing any of your projects to support. Apologies if I'm missing something.
Looking forward to chapter 2!
Hey,
Thank you so so much! It truly means a lot!!!
My Patreon is in the dark for now, but it will go live when I have a significant lot to give back to my supporters.
I have some smaller projects for Patreons only, and CHORDOSIS VR will be released there first at some point.
Hopefully it will be accessible in this summer, but I'm still working on that.
My Patreon will be well planned out from the beginning with weekly releases with at least 4 months of content already in the works, and I'm looking forward to build a community there as well. Some of these content are screenshots, and videos, but there will be some old-ass never before seen projects of mine. So, that's going to be embarrassingly fun I guess lol
And once again, thank you so so so much for your support, and interest in my games.
I have a Ko-Fi page where you can further support me.
Thank you!
Edit: oh uh and I also have plans to release the CHORDOSIS OST there, and a detailed sound effects guide with downloadables.
I would be incredibly happy about a "native" VR version of your game. I tried it out briefly today with praydog's UEVR injector. It's unbelievable how well the game performs and looks in VR. However, the controls with the injector are not even remotely usable. A native VR version with motion controllers would be perfect for the game. Everything is already physically based anyway. Is a native VR version still on your "roadmap"? Is there already an approximate (non-binding) schedule for when the VR version will be released? When it comes out, which platform do you want to sell it on? Is there something like an early access for the VR version? Shutup and take my money :D :D
sorry if this has been asked before... any chance for a macos edition? would love to check this out on my mac mini.
Hey,
I would absolutely like to do that, but not in the near future.
These Windows builds/updates sometimes takes weeks to test out before I finally able to release them, and with the episodic nature of CHORDOSIS, a MacOS release would delay stuff significantly.
Besides that I'm also simultaneously working on a separate VR release, so I'll add MacOS to the list for sure!
Thank you for asking tho, the higher the demand for a MacOS release the sooner it comes.
Currently I think it will be possible after the EP3.
Thanks!
Yeah, I'd love to play this game it looks so cool :( definitely one of a kind and one that scratches an itch I've had for a long time.
I tried running it through whisky since I've had luck with windows version steam games, but it wouldn't run.
Do you happen to know if there's a specific way I would need to configure things to get it to work with Whisky/Wine?
Hey!
Thank you for the feedback and the kind words!!!!!
Yeah, I had a similar itch, so I decided to make a game that scratching it lol
A Win64 release will never behave the same as a dedicated MacOS vesion.
I've heard people running my game with Wine9.2 successfully, but it crashes VERY often. I'm not sure, but I think it's the regular DLSS checks, with windows hardware cursor change failing big time with the Windows focusing on the active process.
These will be the first few things I would solve with a MacOS version, but it goes reallyreally deep...
Feel free to hack around with CHORDOSIS as you'd like tho, I actually really appreciate everyone who find my game interesting, but if you decided you couldn't wait for a proper MacOS release, you could just refund the whole thing and that's completely fine.
Thank you again Dylan, I really appreciate your interest!
thanks so much for the awesome reply. i look forward to it, someday! will it go on Steam?
i watched a play-through on youtube (since i can't exactly play it) and i love this atmosphere. exactly what i'd like to see in a sci-fi/horror game about aliens. really amazing atmosphere and i hope you do some merch or enamel pins or *something* haha. great job!
Damn it Adam! just finished the Founder Edition 1st chapter, just give me the second chapter or I will go and get you (mmm kind of far away now in Argentina... but just wait). Excellent... you made a piece of experience here. Will try to solve the main screen puzzle that with the QR code for now. BUT GIME ME 2nd (not mind if it is bugged) chapter man! thanks!
Hey Mr.Adam when can we expecting episode 2? my viewers keep asking me about itt
Hi there, just starting to play the game but in red lettering it says “texture streaming pool” in the top left of my screen, and under that, it says DisableAllScreenMessages and I can’t figure out how to do it. I pressed the ‘ key and nothing happens. Very new to PC gaming so I have no idea what I’m doing
The game is packaged probably in development build. The issue: texture streaming pool means that the game needs to allow the usage on VRAM more. But apparently it is currently a capped. If you find a way to open the console try to write the console command r.Streaming.PoolSize 'VRAM' I guess the game allows max 1000mb VRAM try to write r.Streaming.PoolSize 2000 and this should fix the issue. (it's not a big issue, you will only see some textures blurry and might some performance issues if you can't open the console and increase the streaming pool)
Hey!
So, my unprofessional ass packaged and released CHORDOSIS with 'debug messages', but I quickly updated the game to a build without it back in September last year, and also I pushed so many builds/updates since then with the same exact frontend.
@mhellyar
Could you please tell me what's the version of CHORDOSIS you running? (just press "v" while ingame, or enable the "version/revision text" in the options menu.)
You might playing with a really really old build lol.
@Synax
You are absolutely right, but I have r.Streaming.PoolSize 3200 by default and I also not using r.Streaming.UseFixedPoolSize, to keep it somewhat dynamic.
Also, after detecting an above RTX 20** card with at least 6gbvram the game auto resolves to the command of r.Streaming.MaxTempMemoryAllowed in the first boot. It's just a line in the persistent level.
At first this was scary, but I spent a lot of time testing this out, and the RT build of the game never went above 4000. Mostly cause the tight level streaming I have with my own culling for particles and such. (uh, and static culling in CHORDOSIS is also ridiculous haha. that fog you know.. lol)
I'm also not really using 4K texture maps, so that cuts a lot.
I'm really looking forward to resolve this tho, and thank you for the feedback!
The game was amazing. But there are three things I found while playing. One being slightly annoying (In my opinion) and the other being game-breaking. The game-breaking bug I found was when you move big stuff in your inventory they'll overlap with the other items you have. The slightly annoying (In my opinion) thing when I was playing was the ladder, every time I got on it, it would make an insanely loud noise and I didn't want to turn down the volume for the emersion of the insanely great game you made.
One thing I highly recommend you add is the feature to have custom controls in the settings. I don't like that I can't change crouch from ctrl. to c.
Can't wait till episode two comes out and I wish you the best of luck in the process of making it.
Hey!
Thank you for the feedback! As just a dude making this game, it's really really helpful to get these. Thank you!
Well, I rewrote the inventory system for the forth time already lol, and I think it's finally stable within a bigger scale. (the invsys was by far the most complicated, challenging but fun thing I've ever made so far)
The inventory item detection (the thing that bugged out), was worked well till around 40 fps, but when it came to 80 and above it started to break apart.
As of now, I finally have a relatively decent pc to work with, thanks to the overwhelming support around my game, but I've made CHORDOSIS on a really old low end 12years old CPU, so I had no chance to get my frames above around 65 at an absolutely max.
This was okay, for optimizing a relatively realistic game like mine for wider range of configs, but it also come with the downsides inside my code.
As of further development, I'm still using my oldass config for testing to achieve that 60fps on it. Optimizing is a pain in the bumbum but it's just so well worth it and I really do care!
And about the control bindings, I already coded them in to the game, but its just really buggy so far, so the option is not expanded to players right now, it's hidden.
But of course, there will be more options for it in the future. I actually have a cool ass menu for that :D
Thank you again for the feedback and for all of the kind words!
Truly means a lot!
Just finished the first chapter, I really enjoyed the atmosphere and sound design, amazing work!
I would like to make some suggestions and a bit of bug reporting.
I only found one single big flaw in the game so far, and its the lack of accessibility options, especially for motion sickness, I wouldn't say my motion sickness tolerance is the lowest, but theres a few things that always get me, FOV, excessive camera sway/bob, and camera drag or mouse smoothness.
I've read one of your replies about the FOV being set around 105, but I felt it was way too small for me, but I'ill add the fact I was originally running the game on Ultrawide, I had to change it to 16:9, and after that the FOV felt a little better.
Also, this might be an aspect ratio problem but the Letterbox Always On option broke the "inventory" (very clever BTW, I LOVED IT)
Had some minor bugs, like getting stuck on fences and whatnot, but I'm a little shit that likes to break games by trying to parkour and skip stuff xD
Overall very impressed with the vision and future of the project, loved the final segment of the chapter, very cool looking, very excited for Episode 2!
Hey,
Thank you for the awesome feedback, it's really helpful!
There's a lot happening around with my game in these weeks, and mostly on the law side of things, now my tax has been raised from 30% to 60% in Hungary... kinda wild and sad.. But everything was noted and I'm really thankful!!!
From the beginning I always had a big focus on accessibility, so there will be more settings to that in the future. Some of them are already there but buggy and hidden lol.
Uh, and also, I have a friend who owns this insane screen with a 32:9 ratio, and she's helping me out testing CHORDOSIS on it. (thanks Maya)
These new features will be pushed with the release of the second episode (mostly, but some maybe earlier), which is gonna be a just an update for all the founders here.
Thank you again!
En este Pueblo hay una Fuerza de Otro Mundo {Extrenando Avatar}
So far this game is really good. Two things I noticed so far in my first playthrough, one a QoL thing and one a minor bug. For QoL, a toggle crouch option would be ideal. The bug was I tried to take a chunk of concrete out of the garage at the gas station to bash the doors with and it disappeared from my hands.
No help at all? really? 😒
Awesome! o.o Looks like an AAA game. Really cool! :o
bro for some reason I just now am trying the demo and I can't even explain how excited I am for the rest of the game to release, so well done with the little bit ive played and incredibly smooth
This is such an amazingly atmospheric game that I was as floored as other content creators covering it like Hollow. The user interface is clean, the grammar and punctuation of English is pretty polished, no strange, jarring or comical voices that break your immersion.
A lot of good things to say but I will also say that the timing of when to show an event that freaks you out is also something this game is doing well since we are so conditioned to seeing the object of fear (entity like a ghost, demon, etc) earlier in other games that the effect may be lessened over time. With that said, that thing was pretty freaky to look at -- the lighting is PHENOMENAL in this game, just screensaver worthy.
Looking forward to the next installments!
cant wait for chapter 2
Absolutely phenomenal game! Keep up the work dude!!
I watched the walkthrough and the game looks super cool, like it's a pre-recorded video
Great first episode., great artstyle and spooky sounds. I really like it. This what Control should have been.