Simply amazing. I bought the full version and made an account here just to come and say that was bloody amazing. One of the best looking PC games I've ever seen on my 3080ti and it was made by one person. Unbelievable. I'm left wanting more and a full size AAA game with deep single player campaign one day would be epic!!
Hey Adam Dubi, do you have a link to the music you've used in the slideshow room? Those tunes are amazing, I was vibing so hard to them xD Did you make them yourself?
Also wanted to say, I have left a review but wanted to mention it here in the comments. Thank you so much for this game, the atmosphere and sound design is the best I've ever felt in a game before. Honestly I haven't experienced atmosphere like this since S.T.A.L.K.E.R. Shadow of Chernobyl and that game is in my top 6 of all time. You should be seriously proud of yourself and to even offer 30% off on this game, you're doing the lords work xD Well done Adam!
I'm having issues with the graphics settings being persistent. Setting to high which is all 0.7 or medium which is all 0.4 but when I go back in the sliders are all in different places. Only setting to ultra will the sliders stay at 1. How comes?
Seems that there are certain values that the game will pick for you and depending how close you are on the slider to that value it'll set it to a higher or lower "pre-sets", bit odd.
Also I'm having serious framerate issues. Some parts of the game are running are 110 FPS and others are running at 29FPS. Most of the game jumps around from 55 - 80FPS. Also there are segments like at the garage when you collect the fuel cannister that sometimes it'll have a stutter and drop to 15 - 20FPS and won't go back up, saving the game somehow stops it, very odd.
Great game but the optimisation of the graphics is a big issue. I'm also noticing strange light flashing artefacts when looking at the light sources or looking at the console when running the game in DLSS balanced or performance. Goes away when put into quality but the game runs really terribly. I'm using a 2060 RTX card with an i5 9600k and 16GB of RAM so I wouldn't think this would be an issue given the stated recommended specs.
Also when you get to the towers with the orange lights if the shadows aren't set to 1 the lights look blurry, have lines in them and looks as if they are made of squares. Wouldn't be so bad if you could adjust the slider but it's either 0, 0.5 or 1. The game won't let you set shadows or any other graphics setting to anything else other than it's predetermined pre-sets. Well it will but as soon as you leave the menu and go back into it, it's been set to its closest value pre-set as mentioned above in my first paragraph.
very cool game so far. The atmosphere is incredible, the sound design is top tier, and the environments are amazing. Loved the easter egg, and the second episode can't come soon enough!
I did experience a weird bug with the first cart that gives you an item. My frame rate got super low as I entered the room before you drop down into the area where you call the cart, so P saved and quit right after I hit the button. This caused the cart not to show the inventory and I couldn't grab the item when I loaded my save. Caused me to go on a wild detour looking for the item I needed. I decided to start a new file and everything worked fine after that. Just letting you know about an extreme outlier thing I encountered, but still an awesome game from a solo dev.
first I played and finished the demo, it was pretty short but intriguing. Then I uninstalled the demo and downloaded the founder edition that I just purchased. I ran the game and instinctively clicked on "continue", I was instantly greeted wit the most annoying puzzle. I don't like starting a game trapped in a room or a corridor with a puzzle to solve to exit.
But I still didn't realize, I had to actually click on "new game" in the main menu to enjoy the founder's edition from the start. So I eventually gave up the puzzle and started a new game.
Looks promising, but the car's steering wheel is in bad need of centering. This bothered me also in the demo. And now I kinda dread t to think that I will still have to solve that corridor puzzle at some point in the game.
Other than that the atmosphere is TOP NOTCH, and the foliage is so realistic and detailed! The game as a whole is a work of incredible quality and I love it.
Dude, I just want to congratulate you. Good fucking job. Extremely good atmosphere, eargasm audio, what a sight for sore eyes this game is. Cannot wait for part 2. Hopefully it's almost done. Keep up the great work!
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Simply amazing. I bought the full version and made an account here just to come and say that was bloody amazing. One of the best looking PC games I've ever seen on my 3080ti and it was made by one person. Unbelievable. I'm left wanting more and a full size AAA game with deep single player campaign one day would be epic!!
Hey Adam Dubi, do you have a link to the music you've used in the slideshow room? Those tunes are amazing, I was vibing so hard to them xD Did you make them yourself?

Also wanted to say, I have left a review but wanted to mention it here in the comments. Thank you so much for this game, the atmosphere and sound design is the best I've ever felt in a game before. Honestly I haven't experienced atmosphere like this since S.T.A.L.K.E.R. Shadow of Chernobyl and that game is in my top 6 of all time. You should be seriously proud of yourself and to even offer 30% off on this game, you're doing the lords work xD Well done Adam!
I'm having issues with the graphics settings being persistent. Setting to high which is all 0.7 or medium which is all 0.4 but when I go back in the sliders are all in different places. Only setting to ultra will the sliders stay at 1. How comes?
Seems that there are certain values that the game will pick for you and depending how close you are on the slider to that value it'll set it to a higher or lower "pre-sets", bit odd.
Also I'm having serious framerate issues. Some parts of the game are running are 110 FPS and others are running at 29FPS. Most of the game jumps around from 55 - 80FPS. Also there are segments like at the garage when you collect the fuel cannister that sometimes it'll have a stutter and drop to 15 - 20FPS and won't go back up, saving the game somehow stops it, very odd.
Great game but the optimisation of the graphics is a big issue. I'm also noticing strange light flashing artefacts when looking at the light sources or looking at the console when running the game in DLSS balanced or performance. Goes away when put into quality but the game runs really terribly. I'm using a 2060 RTX card with an i5 9600k and 16GB of RAM so I wouldn't think this would be an issue given the stated recommended specs.
Also when you get to the towers with the orange lights if the shadows aren't set to 1 the lights look blurry, have lines in them and looks as if they are made of squares. Wouldn't be so bad if you could adjust the slider but it's either 0, 0.5 or 1. The game won't let you set shadows or any other graphics setting to anything else other than it's predetermined pre-sets. Well it will but as soon as you leave the menu and go back into it, it's been set to its closest value pre-set as mentioned above in my first paragraph.
very cool game so far. The atmosphere is incredible, the sound design is top tier, and the environments are amazing. Loved the easter egg, and the second episode can't come soon enough!
I did experience a weird bug with the first cart that gives you an item. My frame rate got super low as I entered the room before you drop down into the area where you call the cart, so P saved and quit right after I hit the button. This caused the cart not to show the inventory and I couldn't grab the item when I loaded my save. Caused me to go on a wild detour looking for the item I needed. I decided to start a new file and everything worked fine after that. Just letting you know about an extreme outlier thing I encountered, but still an awesome game from a solo dev.
can't wait for more!
first I played and finished the demo, it was pretty short but intriguing. Then I uninstalled the demo and downloaded the founder edition that I just purchased. I ran the game and instinctively clicked on "continue", I was instantly greeted wit the most annoying puzzle. I don't like starting a game trapped in a room or a corridor with a puzzle to solve to exit.
But I still didn't realize, I had to actually click on "new game" in the main menu to enjoy the founder's edition from the start. So I eventually gave up the puzzle and started a new game.
Looks promising, but the car's steering wheel is in bad need of centering. This bothered me also in the demo. And now I kinda dread t to think that I will still have to solve that corridor puzzle at some point in the game.
Other than that the atmosphere is TOP NOTCH, and the foliage is so realistic and detailed! The game as a whole is a work of incredible quality and I love it.
What an incredible prologue to a very promising game! So looking forward to streaming the second episode for my community <3
Dude, I just want to congratulate you. Good fucking job. Extremely good atmosphere, eargasm audio, what a sight for sore eyes this game is. Cannot wait for part 2. Hopefully it's almost done. Keep up the great work!